Have fun with family and friends with one of our popular board games!
2-4 players and ages 12+. 60+ minutes playing time.
In Monarch you play as an heir to the throne. Your mother, the Queen, has lived out her years and will soon pass on the crown. The time has come for you and your siblings to demonstrate your intelligence, compassion, bravery, and strength as leaders. Outperform your siblings to demonstrate your ingenuity and strength. Choose strategies that will bring prosperity to the land and glory to your court. Defend the realm from threats and famine. Only the player with the most majestic court will be named heir. During the game each sibling aims to collect cards to add to her court of wise advisors, exotic beasts, and symbolic garments. Court cards provide crowns. The player whose court cards provide the most crowns at the end of the game will be selected to rule, so they must cleverly collect cards that work well together and avoid those that conflict with one another. There are many paths to choose from, but only one will become the next Monarch. Who will reign?
2-8 players, 4-8 players for competetive and ages 14+. 15 minutes playing time.
The two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their codenames. The teams compete to see who can make contact with all their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin.
2-5 players and ages 7+. 5-20 minutes playing time.
This game is a highly strategic, kitty-powered version of Russian Roulette. Players draw cards until someone draws an Exploding Kitten, at which point they explode, they are dead, and they are out of the game--unless that player has a Defuse card, which can defuse the Kitten using things like laser pointers, belly rubs, and catnip sandwiches. All the other cards in the deck are used to move, mitigate, or avoid the Exploding Kittens.
King of New York:
2-6 players and ages 10+. 60 minutes playing time.
There's always something happening in the city of that never sleeps. Maybe it's the lights, maybe it's the energy, or maybe it's the giant monsters trying to demolish the place! King of New York introduces lots of new ways to play, while still keeping the core ideas of King of Tokyo. There are buildings to stomp! Vengeful military units to destroy! Six brand new monsters! Evrey roll of the dice might mean that your monster feels the ouch, as military units open fire. Will you grab the spotlight and become a Celebrity Superstar? Or will you become the defender of the city and befriend Lady Liberty? Each of New York's boroughs has its own charms, but to truly rule the BIg Apple, you have to control Manhattan. Defeat the other monsters and rule the city... become the King of New York!
1-4 players and ages 8+.
Haiku is a beautiful form of Japanese poetry consisting of 17 syllables-- five syllables in the first line, seven syllables in the second line, and five in the third line. Write your own haiki with a roll of the Haikubes.
Apples to Apples:
4-10 players and ages 8+.
The wild, award-winning card and party game that provides instant fun for four to ten players! It's as easy as comparing apples to apples... just open the box, deal the cards, and you're ready to play. Select the card from your hand that you think is most like the card played by the judge. If the judge picks your card, you win that round. And everyone gets a chance to be the judge! Each round is filled with surprising and outrageous comparisons from a wide range of people, places, things, and events. Fast moving and refreshing. Apples to Apples is perfect for any get-together with family and friends.
3-7 players and ages 10+. 30 minutes playing time.
Lead one of the seven great cities of the Ancient World. Exploit the natural resources of your lands, take part in the eternal march of progress, develop your commercial relationships, and assert your military might. Leave your mark in the history of civilization by building an architectural marvel that will transcend the ages to come.
2-4 players and ages 12+. 60 minutes playing time.
What do pirates, ninjas, robots, zombies, aliens, wizards, and some other things have in common? They're all trying to take over the world! But they can't do it alone--and they're teaming up. Every combo brings a different experience in this fast-paced shufflebuilding game. Take two 20-card decks, smash them together, and then rock your opponents' faces! Each fraction has a different style: Pirates move cards. Zombies come back from the discard. Dinosaurs are huge. Each pairing creates different gameplay. And each game is a different throw-down! Is Smash Up a game you can live without? Not if you're awesome. Choose a side. Choose two! And start the carnage!
2-4 players and ages 8+. 60 minutes playing time.
As skilled members of a disease-fighting team, you must keep four deadly diseases at bay while discovering their cures. You and your teammates will travel across the globe while finding resources for cures. You must work as a team to succeed. Pandemic is a cooperative game, all players win or lose together. The clock is ticking as outbreaks and epidemics fuel the spreading plagues. Can you find all four cures in time? The fate of humanity is in your hands!
Deception: Murder in Hong Kong:
4-12 players and ages 12+. 15-20 minutes playing time.
In this game players find themselves in a scenario of intrigue and murder, deception and deduction. One player is the Murderer, secretly choosing their weapon and the evidence the leave behind. Another is the Forensic Scientist who holds the key to convicting the criminal but is only able to express their knowledge through analysis of the scene. The rest are investigators, interpreting the clues to solve the crime- and the killer is among them. Investigators must collaborate and use their wits, their hunches, and their keen deductive insight to correctly identify the means of murder and the key evidence to convict the killer. The murderer must mislead and confuse the investigators to save themselves. Do you have what it takes to see through the lies and catch the criminal in your ranks or will they muddy the waters long enough to get away with murder?
Ticket to Ride:
2-5 players and ages 8+. 30-60 minutes playing time.
Ticket to Ride is a cross-country train adventure. Players collect cards of various types of train cars that enable them to claim railway routes connecting cities throughout North America. The longer the routes, the more points they earn. Additional points come to those who can fulfill their Destination Tickets by connecting two distant cities, and to the player who builds the longest continuous railway. So climb aboard for some railroading fun and adventure.
2-6 players and ages 8+. 5-30 minutes playing time.
Have fun with the Dynamic Duo & friends in the card game that's never the same twice! It all begins with one basic rule: Draw one card. Play one card. As cards are drawn and played from the deck, the rules of the game change, from how many cards you get to play, to hand limits, to trading one card type for another.
Sentinels of the Multiverse:
2-5 players and ages 8+. 60 minutes playing time.
Play as one of ten heroes, against one of four villians, and the battle takes place in one of four different dynamic environments. A mad scientist holds the world hostage with his terrifying inventions. An alien warlord from a far away galaxy brings his limitless army of bizarre minionsto conquer the planet. A giant rampaging robots cuts a swath of destruction across the coast destroying major population centers. And who will stand in their way? A team of heroes, all with impressive powers and abilities stand between the world and the forces of evil. Will you help them?
3-4 players and ages 10+. 60 minutes playing time.
Your adventurous settlers seek to tame the remote but rich isle of Catan. Start by revealing Catan's many harbors and regions. Guide your settlers to victory by clever trading and cunning development. Use resource combinations--grain, wool, ore, brick, and lumber-- to buy handy development cards and build roads, settlements, and cities. Acquire your resources through trades , cards, or lucky dice.